name: kmobile
description: "A new Flutter project."
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev

# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1

environment:
  sdk: '>=3.3.0 <4.0.0'

# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version availabwhle on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
  flutter:
    sdk: flutter
  flutter_neumorphic : 3.2.0  
  cupertino_icons: ^1.0.6
  jailbreak_root_detection: ^1.1.6
  equatable: ^2.0.7
  dio: ^5.8.0+1
  flutter_secure_storage: ^9.2.4
  bloc: ^9.0.0
  flutter_bloc: ^9.1.0
  get_it: ^8.0.3
  flutter_localizations:
    sdk: flutter
  intl: any
  flutter_svg: ^2.1.0
  local_auth: ^2.3.0
  material_symbols_icons: ^4.2815.0
  shared_preferences: ^2.5.3
  url_launcher: ^6.3.1
  screenshot: ^3.0.0
  path_provider: ^2.1.5
  flutter_swipe_button: ^2.1.3
  provider: ^6.1.5
  google_fonts: ^6.2.1
  shimmer: ^3.0.0
  lottie: ^2.6.0
  share_plus: ^7.2.1
  confetti: ^0.7.0
  pdf: ^3.11.3
  permission_handler: ^12.0.1
  device_info_plus: ^11.3.0
  showcaseview: ^2.0.3
  package_info_plus: ^4.2.0
  flutter_local_notifications: ^19.5.0
  open_filex: ^4.7.0
 # jailbreak_root_detection: "^1.1.6"




dev_dependencies:
  flutter_test:
    sdk: flutter
    
  # The "flutter_lints" package below contains a set of recommended lints to
  # encourage good coding practices. The lint set provided by the package is
  # activated in the `analysis_options.yaml` file located at the root of your
  # package. See that file for information about deactivating specific lint
  # rules and activating additional ones.
  flutter_lints: ^3.0.0
  flutter_launcher_icons: ^0.13.1

# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec

# The following section is specific to Flutter packages.
flutter:

  # The following line ensures that the Material Icons font is
  # included with your application, so that you can use the icons in
  # the material Icons class.
  uses-material-design: true
  generate: true

  # To add assets to your application, add an assets section, like this:
  assets:
    - assets/images/kccb_logo.svg
    - assets/images/avatar.jpg
    - assets/images/logo.png
    - assets/images/sbi_logo.png
    - assets/images/axisbank_logo.png
    - assets/images/BankofBaroda_logo.png
    - assets/images/canaraBank_logo.png
    - assets/images/kotak_logo.png
    - assets/images/boi_logo.png
    - assets/images/kmobile_splash.jpg
    - assets/images/kmobile_splash2.png
    - assets/images/icon.svg
    - assets/images/icon.png
    - assets/images/avatar_male.svg
    - assets/images/avatar_female.svg
    - assets/images/kconnect2.webp
    - assets/images/icici_logo.png
    - assets/images/hdfc_logo.png
    - assets/images/pnb_logo.png
    - assets/images/yes_bank_logo.png
    - assets/images/uco_logo.png
    - assets/images/ipos_logo.png
    - assets/images/profile.svg
    - assets/images/profile.png  
    - assets/animations/rupee.json
    - assets/animations/error.json
    - assets/animations/done.json
 

  # An image asset can refer to one or more resolution-specific "variants", see
  # https://flutter.dev/assets-and-images/#resolution-aware

  # For details regarding adding assets from package dependencies, see
  # https://flutter.dev/assets-and-images/#from-packages

  # To add custom fonts to your application, add a fonts section here,
  # in this "flutter" section. Each entry in this list should have a
  # "family" key with the font family name, and a "fonts" key with a
  # list giving the asset and other descriptors for the font. For
  # example:
  fonts:
    - family: Rubik
      fonts:
        - asset: assets/fonts/Rubik-Regular.ttf
        - asset: assets/fonts/Rubik-Bold.ttf
          weight: 700

    - family: Sriracha
      fonts:
        - asset: assets/fonts/Sriracha-Regular.ttf

flutter_icons:
  android: true
  ios: true
  image_path: assets/images/logo.png
