changed primary color usage to fix the color bug in dark mode
Changed Theme.of(context).primaryColor to Theme.of(contex).colorScheme.primary to make dark mode work properly.
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@@ -334,7 +334,8 @@ class _FundTransferAmountScreenState extends State<FundTransferAmountScreen> {
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elevation: 0,
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margin: const EdgeInsets.symmetric(vertical: 8.0),
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child: ListTile(
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leading: getBankLogo(widget.creditBeneficiary.bankName),
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leading:
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getBankLogo(widget.creditBeneficiary.bankName, context),
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title: Text(widget.creditBeneficiary.name),
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subtitle: Text(widget.creditBeneficiary.accountNo),
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),
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@@ -367,12 +368,12 @@ class _FundTransferAmountScreenState extends State<FundTransferAmountScreen> {
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},
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borderRadius: BorderRadius.circular(10),
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selectedColor: Theme.of(context).colorScheme.onPrimary,
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fillColor: Theme.of(context).primaryColor,
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fillColor: Theme.of(context).colorScheme.primary,
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color: Theme.of(context).colorScheme.onSurface,
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borderColor: Colors.transparent,
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selectedBorderColor: Colors.transparent,
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splashColor: Theme.of(context).primaryColor,
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highlightColor: Theme.of(context).primaryColor,
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splashColor: Theme.of(context).colorScheme.primary,
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highlightColor: Theme.of(context).colorScheme.primary,
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children: [
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Padding(
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padding: const EdgeInsets.symmetric(
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@@ -427,6 +428,7 @@ class _FundTransferAmountScreenState extends State<FundTransferAmountScreen> {
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child: Text(AppLocalizations.of(context).proceed),
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),
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),
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const SizedBox(height: 10),
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],
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),
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),
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